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Hi guys, With this piece I wanted to create a large scale environment, achieved with Unreal Engine. I love everything new that the engine has to offer, so far I have not encountered any problems.
Nanite technology increases performance and allows greater use of details in the scene, Lumen illumination maintains high fidelity and does not affect performance as much as Ray tracing.
In Unreal Engine, I used the Ultra Dynamic Sky package, which allowed me to simulate varying atmospheric conditions and create a sky that adds depth and atmosphere to the composition.
Main tools:
- Maya 3d;
- Substance Painter;
- Substance Designer;
- SpeedTree;
- Unreal engine;
- DaVinciResolve;
- Photoshop.
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Hope you like it!!!