Hello everyone, I'm a 3D graphic artist with a passion for following my imagination and exploring wherever it leads me.
Developed high-quality 3D assets, including characters, environments,
and props, for various game and multimedia projects.
Utilized ZBrush for detailed digital sculpting of characters, creatures,
and hard-surface assets, enhancing the overall visual quality.
Collaborated closely with the creative director, Alfredo Bellani, and the
art team to maintain a consistent artistic vision and ensure timely
delivery of assets.
Created modular 3D environments optimized for real-time engines like
Unreal Engine, focusing on performance and scalability.