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Lorenzo Sanna
Lorenzo Sanna
3D Environment/Props Artist - Open for new opportunities
Cagliari, Italy

Summary

Hello everyone, I'm a 3D graphic artist with a passion for following my imagination and exploring wherever it leads me.

Skills

Rendering3D ModelingCharacter ModelingHard Surface ModelingTexturingSculptingPBR TexturingPhysically Based RenderingTexture Baking

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
SpeedTree
SpeedTree
DaVinci Resolve
DaVinci Resolve
Xgen
Xgen
Substance 3D Sampler
Substance 3D Sampler

Experience

  • 3D Environment/Props Artist at Lunar Lighthouse Studios
    Sardinia, IT
    January 2022 - January 2023

    Developed high-quality 3D assets, including characters, environments,

    and props, for various game and multimedia projects.

    Utilized ZBrush for detailed digital sculpting of characters, creatures,

    and hard-surface assets, enhancing the overall visual quality.

    Collaborated closely with the creative director, Alfredo Bellani, and the

    art team to maintain a consistent artistic vision and ensure timely

    delivery of assets.

    Created modular 3D environments optimized for real-time engines like

    Unreal Engine, focusing on performance and scalability.